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Star trek games 2016
Star trek games 2016










star trek games 2016

It featured voice work by Tony Todd as Kurn and Robert O'Reilly as Gowron! It's hard to forget stumbling through frozen caves whilst trying to get into the security perimeter of Rura Penthe. The missions led you to Klingon colony worlds, the prison planetoid Rura Penthe, and a Klingon battlecruiser, amongst others. Star Trek: Klingon Honor Guard used the Unreal engine to let players go on a flight of fancy what would happen if you made a Klingon version of Quake, Unreal or Half-Life - a Klingon Call of Duty? What if instead of a Glock 17 pistol, you had a Klingon Disruptor Pistol? If instead of a space marine, you were a member of the Klingon Special Forces? It managed this, whilst still remaining remarkably faithful to on-screen canon. The best of all attempts to create a Star Trek first-person-shooter. I don't know another game where you can infiltrate a Romulan Outpost in first person, and order a plate of Romulan viinerine from a replicator in their barracks! Or explore the ruins of a Minosian planet for that matter. But the reason why this game deserves to be here, and others don't, is that once again, this was actually quite faithful to Star Trek as a setting, and while the game suffered problems, being an early Doom-style FPS, it allowed you to explore some quite diverse and interesting planets - interact with them via an inventory system - and had some decent narrative depth, complete with the entire TNG cast once again reprising their roles. Some people will be surprised that I have chosen to include this not-very-well received and almost forgotten tie-in-game for Star Trek: Generations, in my list. There were three campaigns one as Sisko, one as Worf and one as Kira - unfortunately Avery Brooks didn't reprise his role, but thankfully Michael Dorn and Nana Visitor did! The Fallen can be made to work with modern systems via nGlide. Star Trek: The Fallen unfortunately did not have everyone reprise their role, but was a very interesting third-person-shooter, complete with a plot that touched on Bajoran archeology, and features enemies as diverse as Bajoran and Jem'Hadar soldiers.

star trek games 2016

It wasn't bad, but never really reached the level of those games, despite featuring the entire cast of DS9 reprising their roles (and what a cast that was). Star Trek: Harbinger was an attempt to do an adventure game in the style of Judgement Rites or A Final Unity, but using DS9 as a setting instead. These two games aren't actually related, but they both share the setting of Deep Space Nine, and thus I have included them here together. The same can't be said for the sequel, which was another step down for Star Trek games - transferring the focus to the Enterprise E TNG movies and post-Dominion War Alpha Quadrant, but failing to capture the spirit of Star Trek badly, as with most of Activision's work. Like Voyager itself, it suffered from a tendency to make certain enemies, who should not look weak, appear less of a threat (you know which ones), and was very gung-ho for a game set on-board a science vessel, but out of everything that happened after the Interplay and Microprose stopped making Star Trek games, its probably the most fun. Star Trek: Elite Force was an enjoyable, if unrealistic, game, set nominally in Star Trek: Voyager's episodes, but containing elements from other parts of the franchise, including a memorable mission on board a mirror-universe ship. This is the only game from post-2000 that I will include on this list, because I am very unimpressed with everything that happened to Star Trek gaming after Activision obtained control over the licence.












Star trek games 2016